SegaXtreme Homebrew Competition Results Delayed to May 17

The results of the SegaXtreme Sega Saturn 30th Anniversary Game Competition have been delayed by about a week, its organizer said Thursday.

EmeraldNova told others on the SegaXtreme Discord server that the livestream he’d planned for Sunday, May 11 has been rescheduled for Saturday, May 17.

He said it’s accommodate those who want to enjoy Mother’s Day, which is celebrated this Sunday in many countries, as well as Europeans who would have had to stay up late Sunday night or into Monday morning to watch the stream.

The panel of judges is apparently waiting until the last minute to give their verdicts, too — EmeraldNova said he hadn’t gotten any yet as of Thursday night. A delay will give him time to tabulate the results and prepare the livestream’s production. The judges’ deadline of Saturday, May 10, remains unchanged, though.

May 11 had been chosen to coincide with the 30th anniversary of the Saturn’s launch in North America.

More than two dozen entries are competing this year, including nine original games; nine hacks, patches and translations; and seven utilities. A panel of nine judges, including SHIRO! members TraynoCo, PandaMonium and SaturnDave, have had a month to try out all the entries and give their scores.

While the main purpose of the contest is to highlight and celebrate homebrew efforts, there are prizes on the line, too, including a cash pool of nearly $850 and 3D-printed Saturn accessories like an optical drive emulator insert, a display logo and a controller stand.

This is the sixth year for the EmeraldNova-led competition, which began in 2019 with the 25th Anniversary Game Competition. But it was really a revival of an annual homebrew contest tradition on SegaXtreme that began in 2003 with the Sega Saturn Coding Contest. That line of contests fizzled out in 2009 amid a difficulty to find judges followed by a failed attempt to revive it in 2010-11.

About the author

Danthrax

Danthrax is a contributor to the SHIRO! Media Group, writing stories for the website when Saturn news breaks. While he was a Sega Genesis kid in the '90s, he didn't get a Saturn until 2018. It didn't take him long to fall in love with the console's library as well as the fan translation and homebrew scene. He contributed heavily to the Bulk Slash and Stellar Assault SS fan localizations, and he's helped as an editor on several other Saturn and Dreamcast fan projects such as Cotton 2, Rainbow Cotton and Sakura Wars Columns 2.

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