Radiant Silvergun #BestOfSaturnGold

By 1998, the Saturn was gasping for life in the West. Releases had slowed to a trickle before drying up for good by year’s end. Game over… but don’t tell Japan, where the situation was completely different. There, the Saturn continued to roar with more than 200 releases that year, including some of the system’s best games, all coming out at a steady pace. Radiant Silvergun, Treasure’s third game for the system, hit store shelves in July of that year.

A shmup from Treasure was a change from the company’s usual action/arcade produce, but what a shock to the senses it was. The game utilizes the Saturn’s high-resolution mode, runs at a full 60 FPS, and employs a gorgeous blend of sprites, polygons, and multiple rotating VDP 2 infinite planes that sometimes shimmer and distort to boot. The orchestrated Sakimoto soundtrack is at once brilliant and mad, and the storyline, dealing with an ancient computer/God destroying all life on earth and sending our heroes on a wild time-travelling ride, is equally insane. Coupled with sensational gameplay and a unique weapon experience system, players had themselves a killer app on their hands.

Initially developed for the ST-V “Titan” arcade board before being ported over to Saturn, the game takes a unique approach in that all weapons are available to the player right from the start — and with continued gameplay, the weapons slowly gain experience and become more and more potent. A color-based chaining system is employed, providing both a straightforward path for novice players and a chain challenge for veterans, who have to selectively shoot only enemies of the same color to maximize their chains and points.

The Saturn port featured added FMV sequences and a special Saturn mode, for extra playability. A bullet hell shooter at heart, the game features frequent polygonal bosses that can be taken down in sections for maximum points and charming mangled English warning messages anytime one of the behemoth bosses came into view.

The game has been ported to modern consoles, but the very first place that you could play this masterpiece at home was, of course, on Saturn. Shame that it never left Japan, as it was supremely playable and routinely showcased an audio-visual punch at framerates and resolutions that competing systems were simply not capable of achieving. The game’s place in the pantheon of Saturn releases cannot be overstated.

About the author

Peter Malek

A Saturn fan since the beginning, Peter plays Saturn almost exclusively. For Peter, Saturn represents a moment in time where 2D games were at their best, 3D was just rising, and fascinating gaming 'firsts' were commonplace.  There are very few Saturn games that Peter cannot find some enjoyment in!

Readers Comments (5)

  1. Excellent write up as always on this classic, Peter! I still to this day hold up this as the greatest STG ever made. It never fails to blow me away, and makes me wonder what amazing feats Treasure could pull off with another couple games after this, having really mastered the hardware. While this isn’t necessarily my FAVORITE shooter (I tend to reach for shorter experiences for most play sessions, like the phenomenal Garegga, Batsugun, Dodonpachi and the like), the sheer epic nature of this game is unbelievable even close to 3 decades later. It really is a different type of STG in all the right ways. I’ve covered the fantastic track “Penta” on my YT channel, and plan to do the entire soundtrack at some point (along with almost every Saturn game that I love – gonna be at it for a long while haha). The mesmerizing OST from Hitoshi Sakimoto is enchanting beyond words, and some tracks still make me all misty eyed. Such an monumental achievement this game is.
    On a related note, these articles are always are highlight of my week, seeing your thoughts on these games. I don’t often see others commenting, I hope others enjoy them as much as I do. Thanks so much for always showing my beloved Saturn so much love Peter. Keep up the great work!

    • Peter Malek 2025-11-22 @ 07:34

      Penta is a glorious track!! Thanks for the super kind comments, Adam. It’s the best feeling when I check in on my posts and someone has taken the time to write a kind word. I love the Saturn and I love writing… the best is yet to come!

  2. “The game’s place in the pantheon of Saturn releases cannot be understated.”

    It most definitely can be understated ^^

    (great write-up as always!)

    • Peter Malek 2025-11-22 @ 07:32

      … should say ‘overstated’.
      Thanks for the catch… I’ve fixed it 🙂

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