Original Princess Crown Translation Team Has Abandoned Their Project

SamIAm and CyberWarriorX are no longer working on their English translation patch of Princess Crown, an Atlus action RPG released only in Japan exclusively for the Sega Saturn in 1997.

A message from SamIAm in the SHIRO Discord server reads:

“The Princess Crown translation project that CyberWarriorX and I were working on was not dead 18 months ago when eadmaster started using our stuff against our wishes. Even twelve months ago, we hadn’t given up, and we spent many weeks hurriedly tying up loose ends with the aim of getting our translation done first. But then we didn’t. CyberWarriorX and I didn’t contact each other for months after eadmaster’s final version was released. When we finally did, it was to admit that we were ready to abandon the project. Neither of us can find any joy in working on this thing any longer, and it is clear that time isn’t going to help.  So let there be no mystery: Our translation project of Princess Crown really is dead now. God, what a terrible waste of time all of it was.”

The duo started their translation project sometime before 2014. That year, they made their work publicly available on GitHub seeking outside help. They kept working on the project themselves, later removing the GitHub page in 2020.

In 2024, a patcher by the name of eadmaster posted a “v0.3” English patch. It was a fork of the GitHub code posted by the original team. Though eadmaster did not consult with SamIAm or CyberWarriorX, it is within his legal right to fork their project under the license with which it was originally posted.

Right at the end of October 2024, the original team posted a video showing their progress with the translation project.

Eadmaster finished his fork with help from others in the patching scene in 2025. It is a fully translated and playable English translation of the game. Its text builds from the translation SamIAm posted in 2014.

SamIAm has since made it known to SHIRO! that he has revised the translation significantly since it was posted to GitHub, while CyberWarriorX focused on improving the text injection code. Per this recent message from SamIAm, it is evident the revised translation will not be released, though he has expressed interest in sharing the script if a PSP translation would like to use it:

You can check out SHIRO!’s previous coverage of Princess Crown and the translation controversy here:

If anything changes or is updated in the future, we at SHIRO! will let you know.

About the author

TraynoCo

Patrick, AKA TraynoCo is a co-founder of Sega Saturn Shiro. Patrick has a passion for Saturn projects such as homebrew and fan translations. Putting a spotlight on them in both podcast and video forms, trying to bring more attention to the ever growing Saturn homebrew scene.

Readers Comments (4)

  1. Ego is the source of most trouble. I never understood why there couldn’t have been a huge collaboration with all involved working together for the love of old games.

    I’m so glad we have a finished version of Princess Crown, finally. To be honest, I don’t even know who completed it or which side they were on. Because it doesn’t matter.The end result is an English-translated port of a beautiful game. I’m full of gratitude for those responsible for this masterpiece and science couldn’t possibly measure how small of a sh1t I give about the petty politics involved.

  2. God, so much drama…
    There’s a working translation now, that’s it, it was not even a waste of time, it was still their work that pushed someone to complete it, they just don’t want to accept it, it seems a huge ego is involved, just take some joy that you have been part of the process and that the community has the thing they wanted.

  3. Thank you based eadmaster for reviving an ancient and long dead project, taking the early, very rough published open source material and working super hard and thanklessly to complete it for everyone to enjoy a great Sega Saturn game we’ve been longing for years for. Thank you to Meduza Team for the additional improvements like the extra item icons and fully transparent dialogue boxes. Everyone should play this, there’s no controversy here, just an awesome release on par with anything else you have enjoyed thanks to such fans.

  4. I have to to say, hopefully this can just be put to bed now, and these 2 can stop crying about it. You put it on Github, were never gonna finish it, and Ed came along and gave the world what it wanted. It wasn’t a total waste of time at all, the project is finished, and it’s great. Also, I’m just at the end of the main game now (Gradirel’s story), and I certainly don’t need another slightly different version of a, let’s face it, pretty average game, but that’s just my opinion.

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