Nine-Player Chaos on First NetLink Night

SHIRO!’s first scheduled NetLink Night last Friday yielded a lot of fun — and a lot of chaos.

At one point, nine players on nine Saturn consoles across two continents — North and South America — played a new NetLink-capable version of Disasteroids, a homebrew clone of Asteroids that Slinga developed in 2023.

It wasn’t a smooth experience, with delayed hit detection and explosions, but it technically worked. It’s the first time so many players connected to the same game on Saturn perhaps since Sega’s online RPG Dragon’s Dream.

A screenshot of one of the night’s earlier games’ high score table taken by CHAP3L.

The meetup, which started at 9:30 p.m. EDT, started off a little slower with a modest eight players on seven consoles. That experience ran more smoothly, but even then there were some hiccups — for example, the high score screen not showing Pudgy Bunny, who was “Dan2” as the second player on my console. The frame rate got a little jittery, too.

But games of Disasteroids begin and end quickly, especially thanks to the server-side lobby, and everyone was having fun despite the issues.

“This is chaos,” SegaRPGFan said in the SHIRO! Discord server that night.

An off-screen photo of the Disasteroids lobby showing nine players, including Pudgy Bunny, aka “Dan2.”

“[Lobbies] are such a game changer,” Shadowmask said. “Matchmaking was such a step but having a live lobby just elevates the whole thing.”

The online play edition was developed by Farkus and Julian with assistance from Claude AI and with Slinga’s blessing. While it’s still a work in progress, it can be downloaded here from Farkus’ GitHub.

In all, 10 players played Disasteroids that night over the course of about an hour: Farkus, CHAP3L, Shadowmask, Johne, SegaRPGFan, Double Dime, Xiden, Pudgy Bunny and mrmxy.

All of them except Pudgy Bunny were in on the most chaotic game of the evening that featured nine players all on separate consoles across two continents.

Unfortunately, that seemed to be too much for the netcode, as players’ ships were barely controllable and seemed to die without getting hit, and each wave ended with an extended sequence of watching players explode — seemingly the game catching up with itself.

An off-screen video of a game of Disasteroids played on a CRT.

The group even found out that the server can handle multiple games being played at once.

”Chapel and I did one while you guys were in another,” SegaRPGFan said.

It was functionality that not even Farkus knew was possible.

”Thanks Claude,” Farkus joked.

Later, the players dispersed into smaller games of Coup, Puzzle Bobble and more Disasteroids over the next half hour before everyone retired for the evening.

Making NetLight Night a regular event

By the end, it was agreed that NetLink Night should return.

To that end, the community plans on expanding NetLink Night to two time slots this Friday: an earlier time to accommodate European players before the SHIRO! Show streams, then a later time to accommodate American players. Anyone is welcome to join either time slot, though.

Here are the times in Pacific Daylight Time, Eastern Daylight Time, Coordinated Universal Time, British Summer Time and Central European Summer Time:

NetLink Night meetup time No. 1: 1 p.m. PDT / 4 p.m. EDT / 8 p.m UTC / 9 p.m. BST / 10 p.m. CEST

NetLink Night meetup time No. 2: 6 p.m. PDT / 9 p.m. EDT / 1 a.m. UTC / 2 a.m. BST / 3 a.m. CEST

Meetups are coordinated in the #matchmaking channel on the SHIRO! Discord server. Hope you see you there!

For more information on getting a setup to play Saturn online in 2026, check out this guide.

About the author

Danthrax

Danthrax is a member of the SHIRO! Media Group, writing stories for the website when Saturn news breaks and helping to manage the group's social media accounts. While he was a Sega Genesis kid in the '90s, he didn't get a Saturn until 2018. It didn't take him long to fall in love with the console's library as well as the fan translation and homebrew scene. He contributed heavily to the Bulk Slash and Stellar Assault SS fan localizations, and he's helped as an editor on several other Saturn and Dreamcast fan projects such as Cotton 2, Rainbow Cotton and Sakura Wars Columns 2.

Readers Comments (2)

  1. Too bad this is coordinated via Discord. gross.

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