Two more Saturn light-gun compatible games, Jinzou Ningen Hakaider: Last Judgement (localized as Mechanical Violator Hakaider: Last Judgement) and Scud: The Disposable Assassin, are now playable free of screen flashes thanks to the hard work of privateye.
Here are links to the Jinzou Ningen Hakaider: Last Judgement and the Scud The Disposable Assassin patches hosted by SegaXtreme for your convenience.
Similar to the previous light-gun patches put out by privateye this year — check out SHIRO! coverage of previous patches here and here — these quality-of-life patches simply remove the “flash” that appears when triggered by the controller. These screen flashes are unnecessary when playing either game via FPGA emulators, like the MiSTer or SuperStation One, with LCD compatible light guns — i.e., GC01, GUN4IR, and Sinden.
The flashes are also unnecessary when playing with a software emulator like Mednafen or Ymir.

As privateye points out in the screenshot above, the Jinzou Ningen Hakaider: Last Judgement patch was facilitated by the work of Saturn hacker extraordinaire Bo Bayles, who discovered a debug menu in the game back in October 2024.

Developed by the Japan Media Programming — the company behind Surging Aura — and published by Sega in the spring on 1996, Jinzou Ningen Hakaider: Last Judgement is a Japanese-exclusive light-gun game with some adventure elements. The game is a sequel to the 1995 tokusatsu film Mechanical Violator Hakaider directed by Keita Amemiya of Garo and Kamen Rider franchise fame. While Amemiya is primarily known for his work in film and television, he has contributed character designs to nearly a dozen video games, including Jinzou Ningen Hakaider: Last Judgement, the Onimusha franchise, and the Saturn-exclusive Nanatsu Kaze no Shima Monogatari.
While Jinzou Ningen Hakaider: Last Judgement never left Japan, Scud: The Disposable Assassin remained a North American exclusive on Saturn. Developed by Syrox Developments and published by SegaSoft in March 1997, Scud: The Disposable Assassin is a genre-bending experience, with side-scrolling levels reminiscent of Contra mixed with auto-scrolling stages more akin to a horizontal shmup and shooting gallery bosses. To compensate for these transitions in play, the game offers the player multiple control schemes, namely: D-Pad Control, Gun Control, and the dual controller D-Pad and Gun Mode.


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