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So I’m looking at other compilations on the Saturn, and I think Wonder 3 Arcade Gears qualifies for this list, too. It has ports from arcade run-n-guns Roosters: Chariot o Sagashite and Chariot: Tenkuu e no Tabi. They’re like a cross between Metal Slug and Ghosts n’ Goblins:
They look pretty cool, too.
(Wonder 3 Arcade Gears also has Donpuru, which is a puzzle game.)
On QberT saidI would also add Metal Slug as a run and gun. Or even Capcom Generation 2 with the Ghosts N Goblins games since its a compilation similar to the Disney Sega Ages game or Sonic Jam
That’s a good point! I can add those.
Are there any other platformers hiding on compilations?
On parunexus saidThis is going to shock a lot of people but bear in mind it’s not just a hype thing. Dungeon master Nexus. wait what? I thought you loved this game and the biggest fan about the video game series… well sorta. So while i was hyped to own and play the game, and i was already an adult looking at the pictures it felt different then what i expected. my search for the game and initial playing it was more of “hey i have the console i should collect this even if i don’t like or could ever beat this. The era of gaming where one kidna follows more blindly, i need the game series\console maker\author etc even if i don’t play it. the mummy and screamer looked so different i thought will i even like this? the slow moving of the console(not knowing about fast movement) was also a let down. learning to play with a controller was harder, not knowing some of the shortcuts didn’t help either. its the framing of the mind, Wanting it for collecting the series, knowing full well I Would have a hard time playing it. The Hype was for getting it, not beating it. So what happened why the change? while the maps, spells items etc were online long before i ever got the game, my ability to play games with console was still somewhat poor, it was learning how to play the game that grew to love this more, I was a PC gamer, long before i had dungeon crawler\explorer games for console. by getting better at both it became clearer that while different it was a really tight and amazing game. thats also why i recorded a a video to explain how to paly this. it certainly helped remembering the classic DM spells to try those out. I suspect if anyone never played any dungeon master game before this they would just turn away and never look back. using a button to recall the last spell you cast is one of the most amazing things you can do in a dungeon crawler\explorer game. seeing the different monsters never seen in any other game or port was amazing. The english patch was what completely sealed it for me. the maps and guides for all those puzzles already existed so you could beat it with the guides but to read the text in english, all the muns etc fully translated etc was the icing on the cake. Again expecting a game i would try play a little and quit is what i first expected and after getting better at both pc and console playing playing helped me enjoy the game more. This is also the very first dungeon master i’ve ever beaten, despite being a fan since like 89 or something..
That’s awesome you liked the Saturn version so much more than you thought you would.
2026-06-18 at 05:29 in reply to: Sonic 3D Blast/Flickies’ Island file modification date research #58481It’s a good question… I wish I knew. When Sega announced the three-phase “Project Sonic” at the spring 1997 Tokyo Game Show, part of me wonders if one of those phases was meant to be Sonic Adventure on the Saturn but that would mean they hadn’t moved its development to the Dreamcast yet. If the third phase, aside from Jam and R, was really supposed to be 3D Blast, why wait so long to release it? It’s not like it had serious issues that needed to be fixed.
And yeah, Saturn games still came out in 1999 (and one in 2000) but they were pretty sparse. Only like 16 games, and 12 of those were before April 30.
2026-05-10 at 14:22 in reply to: How do you play Sega Saturn currently? (Real hardware, fpga, emulation) #57302The Saturn’s pins are very dense, so it doesn’t take much dirt to cause problems when compared to other consoles with less dense pins.
SHIRO! after dark…
2026-05-09 at 17:25 in reply to: How do you play Sega Saturn currently? (Real hardware, fpga, emulation) #57242When I’m just checking something out quickly or I’m taking screenshots and footage for SHIRO!, I use the Bizhawk emulator on my PC.
If I’m sitting down to properly play a Saturn game, or of course if I’m going to play online via NetBand Tunnel, I’m playing my real Saturn hooked up to a CRT. I use either a real disc or a bin/cue on Satiator.
And sometimes I play on my MiSTer with single RAM hooked up to our 4K TV to test out new core builds, or I play on the Yaba Sanshiro emulator on PC to investigate how a game is displaying graphics or to rip art assets from it.
For anyone who missed it, it’s here:
What did y’all think of all that Maximum Surge footage?!
Bridget Bishop is a really charming little game in a genre we don’t see much in Saturn Homebrew. It’s the same experience every time but at least it has a little length to it — it takes like half an hour to finish.
Micro Motor Mayhem is fun, and it’s impressive how many tracks and cars it has. The different miniature car theme is cool and I like driving around kitchens and workshop tables and whatnot.
But the greatest homebrew of all is, of course, Touring Truck Challenge. The reasons are self-evident.
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